How to Become a Character Designer: Australian Careers in Gaming and Animation
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What is a Character Designer?
What will I do?
What skills do I need?
Resources
What is a Character Designer?
A character designer creates the look and feel of characters for animation, games, film, and comics. They sketch early ideas, refine designs through feedback, and deliver final artwork that brings stories to life. It is a creative and team-based role at the heart of Australia’s growing screen and games industries.
Character designers work closely with directors, writers, and other artists from the start of a project. They explore design ideas, share concepts with the team, and build reference sheets for animators and 3D modellers to follow.
Day-to-day tasks include building colour palettes, drawing expressions and action poses, and designing costumes. Most character designers use Adobe Photoshop, Illustrator, or Procreate. Some also produce 3D concept refs for game or film pipelines.
Australia’s screen and games sectors are growing fast. New studios, streaming demand, and local content funding are all driving more roles for skilled character designers. It is a strong career path for those with drawing talent and a love of storytelling.
Career snapshots For Character Designers
What will I do?
What skills do I need?
A character designer needs strong drawing skills as a base. They must understand anatomy, proportion, and how the body moves. On top of that, they need to grasp colour theory, shape language, and visual storytelling. These core art skills apply whether they work in games, animation, or film.
Digital tools are central to the role. Most character designers work in Adobe Photoshop and Illustrator. Procreate is also widely used for concept work. Some roles in game production call for basic skills in 3D software such as ZBrush or Blender. The specific tools depend on the studio and the project.
Collaboration and communication matter just as much as technical skill. Character designers take part in team reviews, present ideas clearly, and act on feedback without losing the core concept. They also manage their own time well and adapt their style to suit each project.
Skills/attributes
Resources
NATIONAL
QLD
VIC
WA
SA
NT
ACT
TAS
- Screen Australia – Federal screen industry funding and support agency
- IGEA – Interactive Games and Entertainment Association
- Australian Production Design Guild (APDG) – Resources for screen and games designers
- Screen Producers Australia – National screen industry association
- Your Career – Illustrator and Animator occupation profile
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About the author
Laura Atkinson is an Account Management and SEM specialist at Course Finder Group with six years' experience in the Australian education sector. She works day to day with universities, TAFEs and independent training providers, which gives her a close view of how courses map to real career outcomes. She writes practical guidance on career pathways, choosing the right qualification and what to expect when moving into a new field.
